Phoenix Wright, Ace Atorney

I’ve been playing “Phoenix Wright, Ace Atorney” for Nintendo DS. This is Capcom’s revival of the interactive fiction genre, almost 20 years after Infocom’s golden age of IF.

Phoenix Wright is a playable legal-soap opera; where Ally McBeal style, you have to guide Phoenix and his pals around a series of investigations and courtroom interactions. Phoenix is a defense attorney

The real drama takes place in court where Phoenix has to do battle with his arch rival, Edgeworth the prosecutor. Edgeworth has a nasty habit of coaching his witnesses and creating false evidence. He just hates to loose.

This court is run by a credulous yet officious judge who seems to be willing to accept any of the prosecution witnesses’ testimonies on face value. Naturally it’s up to Phoenix to defend his clients (who are always innocent).

The courtroom drama unfolds when Phoenix gets to cross examine the witnesses. For each statement they make Phoenix can “Press” them for more details or “Present” some kind of evidence that contradicts their testimony. The way to win the game is by spotting these gaps and contradictions.

As with the best courtroom drama, the fun comes from the sudden reversal of fortunes; One minute you could be about to loose the case, but a single observation might be enough to turn the whole thing. Fortunately Capcom have provided a cast of odd and well-scripted characters whose plots all intertwine.

Of all the game machines I own, it’s the DS which seems to be getting the most on-time at the moment. My super-de-duper Athlon 64 gaming PC can give me spectacular graphics and immersive experiences, but the developers of such big titles seem to be obsessed with delivering hundreds of hours of repetitive “play it safe” gameplay.

On the other hand, Nintendo and it’s associates seem to be churning out no end of bizarre, innovative and highly playable games.

Yay Nintendo.

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