Archive for the 'Games' Category

The BBFC are killing games retail

Imagine spending $20+ million on a high-profile video game only to find that puritanical film-industry censors deny you the ability to market your product, even to consenting adults.

A couple of months ago, The British Board of Film Classification, the organisation who put those age-certificates at the start of home-videos and movies decided not to award a certificate to Manhunt 2, effectively banning this product from both the retail and rental markets. This week, the British government has publicly backed the BBFC’s position on Manunt 2.

Rockstar have two options - either modify their game such that it is compatible with the BBFC’s hazy standards, or seek an alternative channel to sell their game. My hunch is that they will go for the latter.

Ultimately, the people who will be most hurt are the shops that sell games. Only this week Richard Branson offloaded his last-remaining shares in Virgin Megastore. HMV have been reportedly close to bankruptcy for a long time, and with the exception of Blockbuster, the stores that sell and rent video games are becoming rare on our high-streets.

These are painful times for games-retailers, and now the government is denying them the right to retail what would almost certainly have been a popular title.

RockStar will take the BBFC decision as a strong hint that if they want to keep both their creative freedom and their freedom to sell products they will need a new distribution channel: One that is entirely free of influence of the censors and politicians who like to meddle with the market.

Selling games directly, online is the obvious solution, simply because there is no effective means of censoring sales of software online, and given the international nature of the Internet, no one country will be able to enforce it’s moral-standards globally.

If retailers had any sense they would be petitioning the BBFC to get out of their way and let them sell the games that people want. Unfortunately I fear this will not happen since retailers are afraid of offending the “family values” groups that have lobbied for video game censorship.

In the long-term the games industry will win - retailers and the BBFC will no longer be relevant, and the games producers will have their own mature distribution systems which connect directly with the customer, free of government and censor’s interference.

Phoenix Wright, Ace Atorney

I’ve been playing “Phoenix Wright, Ace Atorney” for Nintendo DS. This is Capcom’s revival of the interactive fiction genre, almost 20 years after Infocom’s golden age of IF.

Phoenix Wright is a playable legal-soap opera; where Ally McBeal style, you have to guide Phoenix and his pals around a series of investigations and courtroom interactions. Phoenix is a defense attorney

The real drama takes place in court where Phoenix has to do battle with his arch rival, Edgeworth the prosecutor. Edgeworth has a nasty habit of coaching his witnesses and creating false evidence. He just hates to loose.

This court is run by a credulous yet officious judge who seems to be willing to accept any of the prosecution witnesses’ testimonies on face value. Naturally it’s up to Phoenix to defend his clients (who are always innocent).

The courtroom drama unfolds when Phoenix gets to cross examine the witnesses. For each statement they make Phoenix can “Press” them for more details or “Present” some kind of evidence that contradicts their testimony. The way to win the game is by spotting these gaps and contradictions.

As with the best courtroom drama, the fun comes from the sudden reversal of fortunes; One minute you could be about to loose the case, but a single observation might be enough to turn the whole thing. Fortunately Capcom have provided a cast of odd and well-scripted characters whose plots all intertwine.

Of all the game machines I own, it’s the DS which seems to be getting the most on-time at the moment. My super-de-duper Athlon 64 gaming PC can give me spectacular graphics and immersive experiences, but the developers of such big titles seem to be obsessed with delivering hundreds of hours of repetitive “play it safe” gameplay.

On the other hand, Nintendo and it’s associates seem to be churning out no end of bizarre, innovative and highly playable games.

Yay Nintendo.

Starforce obviously do not understand the “Streisand Effect”

… because if they did they would know better than to try to intimidate Cory Doctorow for criticising their products. They would know that an effect to chill certain kinds of free speech is almost certainly going to provoke a backlash. It’s really not such a difficult concept.

Doctorow recently revealed that the Starforce anti-copying technology uses hidden malware which is installed onto gamers’ computers without permission or notification. He also noted that Starforce installs a driver that can seriously degrade the performance of a CD drive on a Windows PC.

As usual, Linux and Mac users need not worry about this sillyness.

Updare: The Consumerist is covering this story - I think it’s about to get very big.

Join my Animal Crossing Clique

I’ve been playing an imported copy of “Animal Crossing : Wide World” the new network enabled game from Nintendo. It’s gobsmackingly cute, but I need more friends to play with. If like me you are hooked on this game, why not add me and some of my pals to your list. Dont forget to leave your name, town-name and friend-code in a comment on this message.

A screenshot of Animal Crossing

  • “Dobson” from “Hoon”, 2276 9658 8136
  • “Ringworm” from “Cowfold”, 1289 1257 5835
  • “Snoots” from “Dogtown”, 1503 8623 7384

Add these three names to your friend-list and write your details including your name, town-name and friend-code on your notice-board. That way all the other players will eventually get round to adding you. If you play regularly make sure you tell us when you leave your gates open.

8-bit peoples

Recently I’ve been haunted by the cute, funky bleeps and clanks of 8-bit music. Especially pecan medley by an artist named yuppster, which includes a short but stirring tribute to the seminal eighties hit Take On Me, which is notable for its use of rotoscoping.

Feeling inspired, I tried to find out how to make music like this, but it seems that there is no easy way - you have to plug Game boy carts into your brain-stem or compile some somethings. I even tried installing the CPC6128 emulator on the Mac and loading up an old music program, figuring I could use… I don’t know, some Audio program… to record to MP3. but the interface was taking too long and my initial squirt of enthusiasm was soon smothered in the labyrinth of procedure.

It all got me to thinking about the lo-fi music I grew up hearing on my Amstrad CPC 464 and how evocative negative space can be, like the black backgrounds in those old games. Since Wipeout hit the Playstation about ten years ago, all the blank space in video games seems to have been taken up all kinds of stuff, adverts, flashing things, rendered landscapes etc. Sometimes this is how I feel walking through London - it’s like a hundred He-Man adverts a minute, all screaming for my attention. I defy you, He-Man! I am Skeletor!

skeletor

Space Raiders

When I was seven my parents bought a ZX81, one of the first (silent, monochromatic, rickety, burnt-smelling) personal computers. My favourite game for it was a Space Invaders clone called Space Raiders. One day while playing it I found that if I squinted, the game speeded up. I couldn’t fathom any reason why this would be so, but nevertheless I was convinced - I squinted my eyes up, the game ran faster. What’s more, turning the TV contrast up or the brightness down had the same effect. What was happening? Obviously I couldn’t affect the speed of the game with my eye muscles, so what was going on? I never found out.